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Learning with digital games

The power of gaming in the modern world is truly awe-inspiring. Each year, the gaming industry breaks all of its own records and metrics. From growth in sales to the broadening of its

Meet our CKLA Ambassadors: A Pennsylvania teacher shares why she loves CKLA

Name: Alyssa Southerlin School: Propel Montour Elementary School, Pittsburgh, Pennsylvania District: Propel Charter Schools What grade do you teach: Kindergarten How long have you

National Poetry Month: Free Elementary Lesson Guide

April is National Poetry Month, and you can help celebrate it by sharing poems with your students. Need some suggestions for what to read? CKLA is delighted to share this brief guide

CKLA Teacher Spotlight: Sharing the Art of Poetry with Kindergarteners

Swimming in the swimming pool is where I like to 'B' wearing underwater goggles so that I can ‘C’ — Excerpt from “Swimming Ool”- Kenn Nesbitt

Top 5 Poetry Resources for Elementary Teachers to Spark Creativity & Fun

Must-Have Poetry Books for a Diverse and Engaging Classroom Library

1. A Child’s Introduction to Poetry by Michael Driscoll, illustrated by Meredith Hamilton

Your Turn: Support for Using Gaming in Learning

Learning through digital gameplay is being adopted by more and more educators every day. Despite the overwhelming interest, educators are left in search of support and ideas for

What do students do in an NGSS classroom?

In an NGSS classroom, students do what scientists do in real life.

The NGSS calls for deep linkages between the three dimensions of crosscutting concepts, disciplinary core ideas, and

Digital Gaming and Learning (Part 3)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

What to Look for in a Skills Program: 3 Key Features of Explicit Instruction

It is not enough to ask whether a reading program has explicit phonics instruction. Research shows that phonics instruction is not simply present or absent, but rather exists in

Digital Gaming and Learning (Part 2)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

Digital Gaming and Learning (Part 1)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

CKLA Driving Engagement in NYC Classrooms

Exceed Charter School in Brooklyn, NY has been using CKLA in their K–2 classrooms for the past three years. CKLA's impact on student engagement and learning at Exceed Charter School

World Read-Aloud Day 2018

February 1, 2018 is World Read-Aloud Day, and you can help celebrate it by reading aloud to your students. Need some suggestions for what to read? CKLA is delighted to share this brief

For Parents: Digital Games – Distraction or Learning Tools?

Today, many parents struggle with complex dilemmas as they try to raise strong, vibrant kids and mold them into empathic, global citizens. One such contemporary quandary involves

The Criteria for Selecting and Using a Game for Learning

Chocolate-Covered Broccoli

Not all digital learning games are created equal. Although the gaming market is saturated with potential titles, many fall short in quality or academic

The Landscape of Digital Learning Games: Finding Paydirt

There are a wide variety of digital games available for players on countless platforms. It makes it very challenging to find a game for a specific purpose such as learning. The first

The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

Preface

There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources

The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

Preface

There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources

Setting the Record Straight: The Difference Between Digital Game-Based Learning, Gamification, and Other Related Buzzwords

As more and more educators consider using games in their learning programs, they must understand all of the nuances involved. Today, the buzzwords in education are gamification,

The Power of Gaming: A Global Phenomenon

During sporadic times in my life, I would have labeled myself a gamer. I started with the classic Atari 2600 in the early 1980’s (no old jokes, please). As I developed through my

Digital Games: Learning through Gameplay – A Prequel

Have you ever observed a person playing a video game? Have you ever witnessed the intense range of emotions, extreme task commitment, engagement, and focus players experience as they

6 Ways to Help Students Enjoy School

Introduction by Amplify staff...How can we inspire joy in learning? Another more concrete, actionable way to answer that question is: how can we get students to enjoy school? Let’s

How teachers find joy—for themselves

Teachers strive to bring joy into their classrooms. That’s easiest, of course, when they’ve got reserves to share. Here’s what teachers told us about how they bring joy into their own

Learning English Through Content

In this webinar (which originally aired on November 1, 2016), Amber McWilliams (PreK–5 ELL Specialist, Amplify. Certified WIDA Prime V2 correlator) provides a variety of evidence-based