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Learning with digital games

The power of gaming in the modern world is truly awe-inspiring. Each year, the gaming industry breaks all of its own records and metrics. From growth in sales to the broadening of its

Meet our CKLA Ambassadors: A Pennsylvania teacher shares why she loves CKLA

Name: Alyssa Southerlin School: Propel Montour Elementary School, Pittsburgh, Pennsylvania District: Propel Charter Schools What grade do you teach: Kindergarten How long have you

By Teachers, For Teachers: A Summer Reading List

The summer months are primetime for relaxing–and catching up on the latest and greatest thinking on education. We asked our CKLA Educator Ambassadors to share what they were reading

Dyslexia Legislation: What it is and Why it Matters

Over the past several years a national parent-driven, grassroots movement has successfully promoted new state policies focused on identifying students at risk for dyslexia. These

What is dyslexia?

When children first learn to read, they will already understand a lot of spoken language. But written words and letters can be as strange to them as these marks below:

National Poetry Month: Free Elementary Lesson Guide

April is National Poetry Month, and you can help celebrate it by sharing poems with your students. Need some suggestions for what to read? CKLA is delighted to share this brief guide

CKLA Teacher Spotlight: Sharing the Art of Poetry with Kindergarteners

Swimming in the swimming pool is where I like to 'B' wearing underwater goggles so that I can ‘C’ — Excerpt from “Swimming Ool”- Kenn Nesbitt

Top 5 Poetry Resources for Elementary Teachers to Spark Creativity & Fun

Must-Have Poetry Books for a Diverse and Engaging Classroom Library

1. A Child’s Introduction to Poetry by Michael Driscoll, illustrated by Meredith Hamilton

Your Turn: Support for Using Gaming in Learning

Learning through digital gameplay is being adopted by more and more educators every day. Despite the overwhelming interest, educators are left in search of support and ideas for

Digital Gaming and Learning (Part 3)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

Digital Gaming and Learning (Part 2)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

Digital Gaming and Learning (Part 1)

Over the course of this series, we have explored numerous questions about gaming and learning. We started by asking how a phenomenon such as gaming has garnered such global appeal. We

For Parents: Digital Games – Distraction or Learning Tools?

Today, many parents struggle with complex dilemmas as they try to raise strong, vibrant kids and mold them into empathic, global citizens. One such contemporary quandary involves

The Criteria for Selecting and Using a Game for Learning

Chocolate-Covered Broccoli

Not all digital learning games are created equal. Although the gaming market is saturated with potential titles, many fall short in quality or academic

The Landscape of Digital Learning Games: Finding Paydirt

There are a wide variety of digital games available for players on countless platforms. It makes it very challenging to find a game for a specific purpose such as learning. The first

The Research Supporting Digital Gaming and Learning Part 2: The Gamer’s Gains: Evidence of Efficacy

Preface

There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources

The Research Supporting Digital Gaming and Learning Part 1: The Gamer’s Brain

Preface

There are literally thousands of research studies, books, web articles, and news reports examining the effectiveness of games during the learning process. Some of these sources

Setting the Record Straight: The Difference Between Digital Game-Based Learning, Gamification, and Other Related Buzzwords

As more and more educators consider using games in their learning programs, they must understand all of the nuances involved. Today, the buzzwords in education are gamification,

The Power of Gaming: A Global Phenomenon

During sporadic times in my life, I would have labeled myself a gamer. I started with the classic Atari 2600 in the early 1980’s (no old jokes, please). As I developed through my

Digital Games: Learning through Gameplay – A Prequel

Have you ever observed a person playing a video game? Have you ever witnessed the intense range of emotions, extreme task commitment, engagement, and focus players experience as they

Tracks in the mud

What’s your brain doing as you read these words? How did it learn to read in the first place? The remarkable journey of just one letter reveals the surprising answers.

Chase a beam of

Your Brain on Words

Discover the remarkable neurological changes that take place in the brain as students learn to read. 

Rewiring the brain for reading: Q&A with Bruce McCandliss, Ph.D.

Neuroscientific research is now yielding advanced insights into the connections between brain science and learning success, especially literacy. At the leading edge of this research is

How to bring joy into the classroom

As a third-grader in Ithaca, New York, I picked up a book by the great American poet A.R. Ammons. I opened it, not because I was interested in great American poetry, but because the

6 Ways to Help Students Enjoy School

Introduction by Amplify staff...How can we inspire joy in learning? Another more concrete, actionable way to answer that question is: how can we get students to enjoy school? Let’s

Not all literacy intervention is created equal.

What makes for effective literacy intervention? What makes for ineffective literacy intervention? When considering intervention options, these questions matter. Yet wading through the

When Kids Collide with Content

When I was a teacher, his name was Jacob. He was the kid teachers remember. He knew stuff. He’d been places. And he wanted to know more. Not more about any topic, but one particular

Kids Need Knowledge

In this webinar (which originally aired on October 25, 2016), Susan Lambert (Vice President of PreK–5 English Language Arts, Amplify, former principal, curriculum director, and Core

Six Pillars of Effective Literacy Intervention

Students who fail to reach literacy benchmark by 3rd grade see engagement and self-esteem slide, struggle to keep up in other subjects and often drop out entirely. Per other research,

Active Reading: Treating reading as an act of inquiry.

In this webinar with the Lawrence Hall of Science (which originally aired on October 20, 2016), Dr. Megan Goss explains how active reading supports student engagement in reading